The Earth Museum 2.0 (VR)
Tools: Unreal Engine 5 + Max
Project Type: Personal Project
Video Demo:
Ride Machine:
For the ride component, I used Max to communicate between the ride machine and UE5. By implementing a plane in Blueprint, I was able to control the direction of the ride machine via the orientation of the virtual plane.



Inspiration: Truman’s World
Overview:
"The Earth Museum" is a surreal escape-room-meets-ride VR experience. It begins with a player locked in a claustrophobic room full of posters and furniture, unable to see outside. Through exploration and discovery, the story unfolds into something far more unexpected...
- Beginning the Game:
- The player starts in an enclosed room, classic escape-room style.
- The space is cluttered with posters and furniture, hiding what lies beyond.
- Finding the Axe:
- By tearing off posters, the player finds an axe hidden behind the wall.
- The axe is used to break through and escape.
- The Twist:
- Breaking the wall reveals not freedom—but a giant futuristic exhibit.
- The entire experience was a simulation inside the Earth Museum.
- Being Watched:
- The player realizes their actions were being watched the whole time.
- Behind transparent walls, museum-goers are now observing them as an exhibit.
- Exploring the Earth Museum:
- The player encounters other “exhibits,” including animals and cultural objects.
- Their world becomes one display among many.
- Using the Axe to Help Others:
- The player can now choose to break other enclosures and help others escape.
- Uncovering the Museum's Secrets:
- Each freed exhibit reveals more about the museum’s mysterious purpose.
- The player learns the deeper story behind their own capture.
- Multiple Endings:
- Choices determine the final outcome of the narrative.
- From heroic escape to peaceful resolution, many endings are possible.